![]() If you think you have an alter ego but don't know exactly what the personality is, take time to think about who you are trying to be when you step into that persona. Or maybe the name is an anagram of something, or even an anagram of your own name. Maybe look at names that fit the personality of your second self. ![]() You need to step outside of yourself in order to pick one. No matter the case, that person needs a name.īut how do you go about naming something that is just another part of you? It makes sense that your alter ego would have their own name, but you can't imagine having any other name. It absolutely can just be a certain part of you that comes out under certain circumstances. Becky is short for Rebecca, which means Join, Snare, Tie. Beáta comes from the Latin word beatus, meaning blessed. Now, for fun, your alter ego doesn't need to be that serious. In addition to being a short form of Beatrix, or Beatrice, Bea can also be a nickname for the Czech, Hungarian, and Slovak girl’s name Beáta. Sometimes you live out your days as you, and sometimes you change it up and go about your day as your second self. The game was also positively reviewed by Zzap!64 magazine.While some people think that an alter ego is just a different part of them that comes out when they're drunk or around certain people, an alter ego is more like a double life. The reviewer concluded "I would recommend this wholesome software to anyone old enough to read". Info gave the Commodore 64 version five stars out of five, describing it as "some of the most broadly therapeutic and consciousness-raising software available", and "very entertaining". The magazine's Charles Ardai described it as "fascinating the first time out" but repetitive later. Johnny Wilson of Computer Gaming World described the game as "a delightful, humorous and thought-provoking exercise in decision-making, value exploration and evaluation, and vicarious wish-fulfillment." He raised minor qualms concerning the disconnect between past experiences and current situations, and the mild tendency of the game to be "preachy". This decision might change the alter ego's "Physical", "Confidence", and "Intellectual" statistics, which in future experiences might influence the alter ego's ability to get into college or succeed in social situations. Only problem I have with the game is the fact that the male and female versions differ very little. It makes you run the entire gamut of emotions, which in itself is an amazing accomplishment. For example, in the high school segment, the player might be given the choice of trying out for the school baseball team, or deciding instead to crack down and study harder to improve in math. Alter Ego is the only game I have played that has given me a real sense of accomplishment. Some of these experiences are disturbing, and can even lead to premature death (such as being raped and killed by a child molester), though most tend to be humorous.Īlter Ego keeps track of certain player statistics throughout the game, which in turn affect the alter ego's ability to succeed at certain choices. In the process of playing the game, the player's alter ego proceeds through seven phases with their respective experiences: infancy, childhood, adolescence, young adulthood, adulthood, middle adulthood, and old age. In this manner, the user progresses through the alter ego's entire life and examines what impact their decisions had. In this game, you have to live a different character. After making a choice in each node, the user is moved back to the tree with that node marked as completed. Alter Ego (Female version) Alter ego is a unique game, which is based on the life of a person from birth to old age. Each icon bears a symbol showing what kind of experience it represents (for example, a heart denotes an emotional event). The player chooses an icon representing an "experience" or situation to explore. The player's alter ego begins the game as an infant the game presents the user with a tree diagram with nodes, each labeled with an icon. Gameplay The player reads through the scenes in each node, and makes decisions for them to develop their character. Alter Ego was released in both male and female versions, each using a different set of experiences. The game allows the user to make decisions for an imaginary person (being therefore the player's alter ego) and shows what possible consequences these decisions could have on that person. Favaro for the Commodore 64, DOS, Apple II, and the Apple Macintosh. ![]() Alter Ego is a role-playing video game developed and published by Activision in 1986.
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